Game Design Q+A

Your questions answered by Benjamin Gallier.

Benjamin is a seasoned game designer with a decade of experience in the industry, currently contributing to major AAA titles at Ubisoft Shanghai for the past six years.

He earned his master’s degree in Game Design & Project Management after five years of study, which led him to an internship at Les Editions Volumiques in Malakoff. There, he helped create innovative interactive experiences that blend board games and video games. Benjamin kicked off his career at Ubisoft Annecy as a QC dev-tester for Tom Clancy’s The Division, where he contributed to refining gameplay mechanics in a richly detailed, post-apocalyptic New York City.

His passion for game design soon took him to EKO Software in Paris, where he worked on Rugby 18. In this role, he focused on developing realistic gameplay mechanics and strategies that capture the essence of rugby, enhancing the experience for fans of the sport. His journey ultimately brought him to Ubisoft Shanghai, where he continues to shape engaging gaming experiences.

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